Neue Grandmastertraits

Neue Grandmastertraits

in Diskussionen zu Guild Wars 2

Posted by: NitroApe.9104

NitroApe.9104

Elementalist

  • Fire: Blinding Ashes: Blind foes for 5 seconds when you burn them – cooldown 5s
  • Air: Lightning Rod – interrupting an enemy causes them to be stuck by a damaging lightning bolt that leaves them weakened (5s)
  • Earth: Stone heart – You cannot be critically hit while attuned to earth
  • Water: Aquatic Benevolence- your healing to other allies (not self) is increased by 25% – stacks well with Runes of the Monk
  • Arcane – Elemental Contingency- Gain a boon when you are stuck, based on your current attunement, coodown; 10 seconds. Fire: 3.5s of retaliation; air: 5 seconds of fury; Earth: 2.5s of protection; Water: 3 seconds of vigor

Engineer

  • Explosives: Synaptic Overload – gain 3 seconds of quickness when you hit a foe with a knockback skill
    Firearm: Bunker Down – Create a proximity mine at your location when you critically hit with an attack. Mines have a 10s duration, 2s cooldown (mines do not remove boons)
  • Inventions: Fortified Turrets – your turrets are surrounded by a reflective shield when created. 4s duration, ends if the turret iLiebscheed up or destroyed.
  • Alchemy: Experimental Turrets – Turrets apply boons based in a 600 raidus around them every 10 seconds. Thumper turrets: 3 seconds of protection. Net turret: 10s of swiftness. Rifle turret – 5s of fury. Healing turret – 3s of vigor. Rocket turret – 3s of retaliation; Flame turret – 3 stack of might for 10s.
  • Tools – Gadgeteer – gadgets grant additional boons upon use. Boon vary based on the gadget being used – AED – 3s of retaliation, Personal Battering Ram – 5s of fury; Rocket Boots – 4s of Vigor; Slick Shoes – 8s of regeneration; Throw mine – 6s of aegis; Utility Goggles 5 stacks of might for 8 seconds.

Guardian

  • Zeal: Amplified Wrath- Burning damage is increased by 33%
  • Radiance: Radiant Retaliation – Retaliation Damage scales from condition damage instead of power
  • Valor: Communal Defenses – Grant 5s of aegis to allies in 360 range when you block an attack. 20s cooldown.
  • Honor: Force of Will – Gain up to 300 vitality, based on your level. (around 3k HP at level 80)
  • Virtues: Purity of Body – Resolve’s passive effects increase endurance regeneration by 15%

Mesmer

  • Domination: Power Block – Enemy skills that you interrupt have an increased cooldown of 10s (no internal cooldown on this skill, just depends on cooldowns of your interrupts)
  • Dueling: Triumphant Distortion – Gain 3s of distortion upon killing an enemy. No cooldown.
  • Chaos: Bountiful Disillusionment – Gain boons each time a shatter skill is used. Mind wrack – 3s of relitation. Cry of frusturation – 3 stacks of might for 15s; Diversion – 5s of fury; Distortion – 8 seconds of regeneration
  • Inspiration: Disruptor’s Sustainment: Gain 1000 healing power for 5s upon interrupting a foe.
  • llusions: Maim the Disillusioned – EnemieLiebsche by shatter skills are inflicted with torment.

Necromancer

  • Spite: Parasitic Contagion – A % of your condition damage heals you (5%, not affected by healing power)
  • Curses: Path of Corruption – Dark Path now additionally converts 2 boons into conditions.
  • Death Magic: Unholy Sanctuary- Regenerate health while you are in death shroud (this is the only method currently to physically regen your HP while in death shroud – it is same as healing from regen, will scale with your healing power)
  • Blood Magic: Unholy Martyr – Draw 1 condition from allies every 3 seconds while in death shroud. Each time you draw a condition, gain 5% life force.
  • Soul Reaping: Renewing Blast – Life Blast heal allies that it passes through. (~800 heal per blast, scales up with healing power)

Ranger

  • Marksmanship: Read the Wind: Longbow and Harpoon Gun projectile velocity is increased by 100%.
  • Skirmishing: Strider’s Defense – You have a 15% chance to block ranged attacks while in melee.
  • Wilderness Survival : Poison Master – Poison you apply deals 50% extra damage. Poison your pet’s first attack when they are swapped to.
  • Nature Magic: Survival of the fittest – Remove two conditions and gain fury when using a survival skill.
  • Beast Mastery: Invigorating Bond- Your pet heals in an area when executing command abilities (i.e. your F2 skill now heals in an area)

Neue Grandmastertraits

in Diskussionen zu Guild Wars 2

Posted by: NitroApe.9104

NitroApe.9104

Thief

  • Deadly Arts: Revealed Training – Gain up to 200 extra power when you are revealed, based on your level (Revealed lasts for 3s for WvW, 4s for sPvP)
  • Critical Strikes : Invigorating Precision – You are healed for a % of the strike damage dealt. The current rate is 5%. Does not work on ambient creatures.
  • Shadow Arts: Resilience of Shadows – Stealth you apply reduces 50% incoming attack damage (does not work against condition damges)
  • Acrobatics: Assassin’s Equilibrium – Gain 1s of stability when you are revealed. This is a high skill cap trait as you need to use it when you see a stun/daze coming and attack first to reveal yourself and gain the stability.
  • Trickery: Bewildering Ambush – Stealing applies 5 stacks of confusion for 5 seconds.

Warrior

  • Strength: Burst Precision – Burst skills have an increased chance to critically hit ( Chance: 100%)
  • Arms: Dual Wield Agility- Your attack speed is increased by 10% when wielding a sword, axe or mace in your offhand.
  • Defense: Rousing Resilience – Gain toughness when you break out of a stun. The amount of toughness gained is up to 1000, based on your level and lasts for 4 seconds.
  • Tactics: Phalanx Strength – When you grant yourself might, grant it to nearby allies as well. 6s of might is granted each time this trait triggers. (It works with blast finishers)
  • Discipline: Brawler’s Recovery – Remove blindness when you swap weapons.

Quelle: dulfy

Neue Grandmastertraits

in Diskussionen zu Guild Wars 2

Posted by: Wulfhearth.7962

Wulfhearth.7962

Ich weiss nicht… Irgendwie finde ich die neuen Traits auf den ersten Blick nicht so pralle.
Der Ele hat ein paar nette Sachen bekommen und mit den Nekrotraits werde ich wohl zum Spass etwas herumspielen aber ansonsten werde ich wohl ins PvP müssen oder darauf warten dass Heilung mal benötigt wird um die Traits zu benutzen.
Die meisten Buffs haben mir eine zu geringe Dauer bei längerem Cooldown.
Aber mal sehen, vielleicht kann ich ja mit den Traits warm werden wenn ich mich Ingame damit beschäftige anstatt sie hier nur zu lesen, werd mir auf jeden Fall schon mal alle holen.

Wenn du glaubst es wär nicht schwer,
kommt von irgendwo ein Lump daher.