Hey!
mein Client stürzt regelmäßig ab, seit kurzem vor allem im Zusammenhang mit hohem Spieleraufkommen (Drachen z.B.). Zum Teil komme ich dann gar nicht mehr ins Game rein, bis das Event vorrüber ist = keine Spieler mehr da sind. Der Client crasht aber auch ohne jeglichen Zusammenhang (rumstehen, ins Wasser gehen, Skill usw.). Meine Log-Datei ist mitlerweile über 1mb groß
Das Profil ist immer das Selber:
- Missing anim or fallbacks
- Couldn’t find missile launch point
- Can’t link child
- Texture missing mip chain
- Can’t unlink child ‘x’ from parent bone ‘y’
90% der Crashs sind auf die Datei zurückzuführen:
—> Crash <—
Assertion: A file was corrupted in the archive.
File: ..\..\..\Game\Main\MainCli.cpp(589)
Kann ich da etwas dran tun?
Nein, -repair bringt nichts und ja, hier sind mal meine letzten paar Crashs im Detail.
Assertion: A file was corrupted in the archive. Please run once with ‘-repair’!
File: ..\..\..\Game\Main\MainCli.cpp(589)
App: Gw2.exe
Pid: 4524
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 16817
When: 2013-02-28T16:44:37Z 2013-02-28T17:44:37+01:00
Uptime: 0 days 0:00:36
Flags: 0×1
—> System <—
Name:
IpAddr:
Processors: 4 [AuthenticAMD:15:4:3]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 9122MB/12287MB 74%
Paged: 20921MB/24572MB 85%
Virtual: 2631MB/ 4095MB 64%
Load: 25%
CommitTotal: 3651MB
CommitLimit: 24572MB
CommitPeak: 5133MB
SystemCache: 6035MB
HandleCount: 18369
ProcessCount: 54
ThreadCount: 807
—> Process Memory <—
Private: 1179MB
WorkingSet: 769MB
PeakWorkingSet: 769MB
PageFaults: 355273
—> Game Context <—
MapId: 22
Flags: 0×241
ElapsedTime: 00:00:12
—> World State <—
<WorldState BufferCapacity=“32571392” BufferUsed=“31312” DrawCalls=“23” Fps=“60” EffectLights=“0” ImageMemory=“1238016” Lights=“0” Materials=“10” OcclusionQueriesOccluded=“0” OcclusionQueriesStalled=“0” OcclusionQueriesUnoccluded=“0” Particles=“0” Submodels=“23” TextureLoadsPending=“6” TextureMemory=“385269020” Triangles=“754” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“28238168” CameraPos=“35377.6, 27121.2, -3259.8” CameraFwd=“0.0899034, 0.970214, 0.224951” MapName=“wZY+N.Lp6Dh” MapNamespace=“oRrs4” MapType=“Public” MapId=“22” PlayerFacing=“0.0878083, 0.996137, 0” PlayerPos=“35431.6, 27703.3, -3044.83” PlayerVelocity=“0, 0, 0” />
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
—> ClientContextThreadProc Thread 0×1278 <—*
—> Error Logs <—
Mem Arena ‘Transient’ capacity exceeded. Attempted alloc category: ‘Gr Img’ Size: 16384
Model ‘0×006502’: UnlinkModel called on CModel without LinkComponent
Model ‘0×010474’: UnlinkModel called on CModel without LinkComponent
Model ‘0×00fbe9’: UnlinkModel called on CModel without LinkComponent
Model ‘0×007209’: UnlinkModel called on CModel without LinkComponent
Model ‘0×0070a3’: Can’t unlink child ‘0×00e7ff’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×0070a3’: Can’t unlink child ‘0×00ce57’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×0071f7’: Can’t unlink child ‘0×00ce57’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×0070a3’: Can’t unlink child ‘0×00cda4’ from parent bone ‘righthand’, there’s no bone with that name.
Model ‘0×0059a8’: UnlinkModel called on CModel without LinkComponent
Model ‘0×007209’: Missing anim or fallbacks: ugtrunfalt
Model ‘0×007209’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×006502’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×0059a8’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×0071f7’: Missing anim or fallbacks: ugtrunfalt
Model ‘0×0071f7’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×005eff’: Can’t link child ‘0×00ce02’ to parent bone ‘lholsterback’, there’s no bone with that name. Linking to root instead
Model ‘0×005eff’: Can’t link child ‘0×00ce02’ to parent bone ‘rholsterback’, there’s no bone with that name. Linking to root instead
Model ‘0×005eff’: Can’t unlink child ‘0×00ce02’ from parent bone ‘lholsterback’, there’s no bone with that name.
Model ‘0×005eff’: Can’t unlink child ‘0×00ce02’ from parent bone ‘rholsterback’, there’s no bone with that name.
Couldn’t launch missile from point ‘skillfx’ for skill ‘OrWCq.YY4Ws’. No model found for launch type 0.
Model ‘0×007209’: Missing anim or fallbacks: ugtrunfalt
—> Error Logs <—
an’t unlink child ‘0×00b20e’ from parent bone ‘fxwristl’, there’s no bone with that name.
Model ‘0×010d69’: Can’t unlink child ‘0×00df68’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×01070a’: UnlinkModel called on CModel without LinkComponent
Model ‘0×00df3d’: Missing anim or fallbacks: warmupcb
Model ‘0×005eff’: Can’t link child ‘0×00d37f’ to parent bone ‘skillfx’, there’s no bone with that name. Linking to root instead
Couldn’t find projectile effect for skill ‘05tMR.BtFnl’
Model ‘0×00fab0’: Can’t link child ‘0×00e4c3’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×00fd43’: Can’t link child ‘0×00dfa4’ to parent bone ‘fxtip’, there’s no bone with that name. Linking to root instead
Model ‘0×005eff’: Can’t unlink child ‘0×00d37f’ from parent bone ‘skillfx’, there’s no bone with that name.
Model ‘0×00fd43’: Can’t link child ‘0×00df68’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×00fab0’: Can’t unlink child ‘0×00e4c3’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×00fd43’: Can’t unlink child ‘0×00dfa4’ from parent bone ‘fxtip’, there’s no bone with that name.
Model ‘0×00fd43’: Can’t unlink child ‘0×00df68’ from parent bone ‘root’, there’s no bone with that name.
Couldn’t find missile launch point ‘fxtip’ on item ‘DE0yX.uU3vr’ for skill ‘Aw3PF.hG/q+’.
Model ‘0×00f894’: UnlinkModel called on CModel without LinkComponent
Model ‘0×010242’: Can’t link child ‘0×00df68’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×010242’: Can’t unlink child ‘0×00df68’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×035287’: Missing anim or fallbacks: hhit
Model ‘0×010b0e’: UnlinkModel called on CModel without LinkComponent
Couldn’t launch missile from point ‘tailend’ for skill ‘Y1xWP.YqV7Z’. No model found for launch type 0.
File 0xfc39 stream 0×0 is corrupt
Raw file 0×0000fc39:0×0006f3f3 has CRC 0×3057a45c.
Deleting file 0×0000fc39
(Zuletzt bearbeitet am von Grimm.6805)