Posts von Xeron.3745 anzeigen:

Krieger PvP Built

in PvP

Posted by: Xeron.3745

Xeron.3745

versuch mal das hier:
http://gw2skills.net/editor/?fIAQJARSjcOxwJP2QMRCAkCt4yUooLDlYSfoNA;ToAA0CnoqxUjoGbNuak1sqYIC

Amulett kann man noch wechseln. Die 15p in Discipline kann man auch noch 10 auf stärke verteilen und trait 9 nehmen und 5 in präzision

ich galub viel mehr bei dem build brauch ich nich erklären jeder der lesen kann sieht wozu das build fähig ist.

[Drakkar - See] Bündnis PvP

in PvP

Posted by: Xeron.3745

Xeron.3745

https://forum-de.gw2archive.eu/forum/guilds/guilds

Hier wäre dein post besser aufgehoben

Arena in der mache?

in PvP

Posted by: Xeron.3745

Xeron.3745

Hier ein post von Jonathansharp aus den englischen Forum ist erst nen paar tage alt.

Hey all, hope you guys had a great break!
There are so many things to talk about, so instead of quoting individual people, I’ll just make a post outlining things that people have mentioned.
New features: As I said in the Guru state of the game, January won’t see any big updates. Everyone is getting back from vacation, so it’s a small patch. We’ll see bigger updates in later patches, etc.
I plan to write out a full blog for these features as they’re closer to being ready. But I can give a few details now:

Custom Arenas. This is still our top priority for the time being, as it allows the playerbase to do so many things. You guys can set maps up in the ways that you want, and it you can set up your own servers to allow you to practice with your friends. It also allows custom tournaments, etc. It just gives you guys a lot of control over the game, so we’re pushing hard on it.

Ratings/matchmaking/leaderboards. These are being worked on. I’ll give more details on this later, but quickly: We will be using our MM (matchmaking) system to match teams up against one another. Each player has their own rating, and these ratings are used when 2 teams are fighting one another. MM obviously won’t be used in public matches (because people are jumping in/out all the time), and instead will be used in tournament formats. We will be using the MM system in the background as you play, and then we will be showing player ranks via our official leaderboards. These leaderboards will show things like player ranks, wins, losses, qualyfing points, etc.

New player experience/teaching the game better. We want players of all experience levels to enjoy the game, not just the hardcore. We’ll talk more about this stuff later, but we want to make sure all players enjoy the game. Custom Arenas will help here as well, because players can find arenas where they feel comfortable, and play the game with the same players every day while they learn the game, etc.
1 team vs. 1 team. Like with other things, I was going to do a more robust blog on this later, but we are doing this. We will be testing out Temple of the Silent Storm for tournament rotation play by doing a 1 team vs. 1 team setup (as opposed to the 8 team setup we use in tournaments). This will mean only two teams play, one wins, one loses. It will cost less to enter these 1on1 matchups than tournaments, but rewards will also be scaled down. You won’t have to go multiple rounds, and once a match is over, both teams can jump right back into the pool. So overall, compared to tournaments, it will have less rewards, but it’s quicker to play and easier to get into/out of. We’ll be testing this system in the near future to see how it works, and if feedback is positive, we may look at trying to incorporate the 1on1 format into PvP. We know that free tournaments are going almost all the time, but we recognize that paid tournaments are having some issues right now, so have been listening to you and have made plans to improve the experience. You guys have made some great suggestions, and a lot of your ideas are in alignment with the things propounded in our internal meetings. So thank you for all your passion and suggestions!
That’s all I can say for now on that stuff for now. I’ll try to jump back in this thread during the week as time allows.

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Klassen im tPvP nicht ausgeglichen

in PvP

Posted by: Xeron.3745

Xeron.3745

wenn ihr Probleme mit HS spammer Diebe habt, einfach immobilisieren, ist der einfachste weg Verkrüpplung wirkt auch ganz gut da sie dann nich mehr so weit springen können mit HS

sPvP nach dem Rezz -> permanenter Ladescreen mit Ton

in Bugs: Spiel, Forum, Webseite

Posted by: Xeron.3745

Xeron.3745

Dafuq, gestern 3 mal in ein und den selben Turnier. Wenn die das nicht schnellstens beheben ist sense im pvp die meisten pvp browser Server sind eh schon leer XD

Kriegerbuild Bewerten

in Krieger

Posted by: Xeron.3745

Xeron.3745

Ich würde dir das exotische Ritter Set empfehlen. Dir geht zwar nen bischen Kraft und kritischer Schaden verloren aber du kippst nicht mehr so schnell weil die Rüstung massig Zähigkeit hat.

PS: Fällt nur mir das auf das bei Kraft nen Tippfehler sein muss? 2905 srsly XD

Amulett + Juwel des Ritters

in Krieger

Posted by: Xeron.3745

Xeron.3745

Die dropen nicht. Die bekommst bloß aus dem Handelsposten oder Juwelier 400

(Zuletzt bearbeitet am von Xeron.3745)