Posts von DragonLord.9456 anzeigen:

Immer wieder Abstürze

in Technische und account-spezifische Fragen

Posted by: DragonLord.9456

DragonLord.9456

Hatte ich bereits getan … also an den Treibern sollte es nicht liegen, falls andere GTX970 Nutzer nicht dasselbe Problem haben.
Naja, vielleicht löst sich das Problem ja irgendwie von selbst >.>

Immer wieder Abstürze

in Technische und account-spezifische Fragen

Posted by: DragonLord.9456

DragonLord.9456

Soooo:
Also ich hab leider immer noch Abstürze, aber bei weitem nicht so oft wie vorher!
Das ist schonmal positiv!
Im Crashlog steht immer noch die nvd3dumx.dll :


—> Crash <—
Exception: c0000005
Memory at address ffffffff`ffffffff could not be read
App: Gw2-64.exe
Pid: 7016
Cmdline:
BaseAddr: 000000013F5E0000
ProgramId: 101
Build: 55511
Module: nvd3dumx.dll
When: 2015-11-25T15:41:38Z 2015-11-25T16:41:38+01:00
Uptime: 0 days 0:10:49
Flags: 0

—> System <—
Name: -
IpAddr: -
Processors: 8 [AuthenticAMD:15:2:0]
OSVersion: Windows 6.1 (64 bit)

—> System Memory <—
Physical: 9869MB/16282MB 60%
Paged: 23913MB/32563MB 73%
Virtual: 8385112MB/8388607MB 99%
Load: 39%
CommitTotal: 8649MB
CommitLimit: 32563MB
CommitPeak: 9152MB
SystemCache: 10588MB
HandleCount: 39056
ProcessCount: 86
ThreadCount: 1599

—> Process Memory <—
Private: 3140MB
WorkingSet: 2739MB
PeakWorkingSet: 2748MB
PageFaults: 4129477

—> Memory Category Usage (Inclusive) <—
[Category] [Size(MB)] [Count]
Root 1001.94 822110
VRAM 696.13 13858
Programmer Data 587.98 343695
Uncategorized 322.00 428140
Engine 293.36 189362
VRAM – Prop Tex 285.43 1369
Game 193.59 114936
Model-Programmer 165.07 43844
Content 130.38 37389
Gr 101.35 108135
VRAM – Gr Postproc 91.39 20
VRAM – Character Tex 74.07 205
Collections 65.30 5066
Dictionary 63.51 1105
Text 55.76 4894
Art Assets 50.57 13743
Gr Umbra 44.88 1115
Collide 41.38 36532
Character Models 35.57 1067
Composite Models 35.29 333
VRAM – UI Textures 33.73 778
Composite Tex 33.18 70
Composite Tex Pool 33.18 70
VRAM – DirectX Geo Buffers 30.56 1520

—> Memory Category Usage (Exclusive) <—
[Category] [Size(MB)] [Count]
Uncategorized 322.00 428140
VRAM – Prop Tex 285.43 1369
Model-Programmer 155.03 31111
Content 130.38 37389
VRAM – Gr Postproc 91.39 20
VRAM – Character Tex 74.07 205
Dictionary 63.51 1105
Text 55.76 4894
Gr Umbra 44.88 1115
VRAM – UI Textures 33.73 778
Composite Tex Pool 33.18 70
VRAM – DirectX Geo Buffers 30.56 1520
VRAM – Terrain Tex 28.94 45
VRAM – Effect Texture 28.84 174
VRAM – Composite Tex 26.54 141
Collide 18.68 2002
Archive 18.54 24
Collide Havok 17.03 33847
Gr Cloud 16.22 17840
Gr Font 14.14 863
Audio FMOD 13.69 9999
VRAM – Terrain PgdImg 13.50 54
VRAM – DDI Shader 12.50 9254
Model Granny 10.03 12418

[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]

—> Thread 0×238c <—

—> Trace <—
Pc Rt : Args
000007fe`ea944106 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eaa6bbbf 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eaa6bcf2 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eaaec862 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eaa9f9d0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eaa16d91 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eaa134cd 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eaa3326d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eacc4b13 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eacc4d5e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000000`77b75a4d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000000`77cab831 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

—> Thread registers <—
rax=080000000000208c rbx=0000000008afd438 rcx=0000000000000000
rdx=0000000000000002 rsi=00000000089befc0 rdi=00000000089befc0
rip=000007feea944106 rsp=000000000ca4eec0 rbp=0000000008a5f800
r8=000000002be4bfa0 r9=00000000000fffff r10=00000000000002ee
r11=0000000000000000 r12=0000000000000001 r13=0000000000000030
r14=00000000089befc0 r15=0000000000000930
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202

rbx-32 0000000008AFD418 00000001`00000000 00000000`01932524 9700003e`1446cbca 00000000`00000000
rbx 0 0000000008AFD438 00000000`08ab0000 00000000`00000000 00000000`00650000 00000030`0030003a
rbx
32 0000000008AFD458 8800003e`1446cbcd 00000000`00000000 00000000`08afd468 00000000`08afd468
r8-32 000000002BE4BF80 00000000`00002f63 00000000`2be4bf80 00000000`00000000 00000000`00000000
r8 0 000000002BE4BFA0 00000000`40010a40 00000000`00000000 00000000`00000000 00000000`00000000
r8
32 000000002BE4BFC0 00000000`65ac0000 00000000`2be4bf90 00000000`00000000 00000000`00000000
r9-32 00000000000FFFDB 0f006000`00000000 0f006000`00000000 10000000`00000000 00000000`00000000
r9 0 00000000000FFFFB 0e018000`00000000 10000000`00000000 01000000`00000000 01010100`00000000
r9
32 000000000010001B 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

—> Code <—
000007fe`ea9440e6 03d9488b 0b4881c1 c0380000 ff15c011 ..H..H…8……
000007fe`ea9440f6 3e00488b 87800000 0033c948 85c0741d >.H……3.H..t.
000007fe`ea944106 80a09c00 0000fcc7 80880000 00ffffff …………….
000007fe`ea944116 ff89888c 00000089 88840000 00488b87 ………….H..
000007fe`ea944126 88000000 4885c074 1d80a09c 000000fc ….H..t……..
000007fe`ea944136 c7808800 0000ffff ffff8988 8c000000 …………….

—> Stack <—
00000000`0ca4eec0 00000000`089befc0 00000000`00000930 00000000`00000030 00000000`4a0c8d44 ……..0…….0…….D..J….
00000000`0ca4eee0 00000000`00000000 000007fe`eaa6bbbf 00000000`08a5f818 00000000`200207c0 ……………………… ….
00000000`0ca4ef00 00000000`089fe4a0 00000000`00000001 00000000`089befc0 00000000`08a5f800 …………………………..
00000000`0ca4ef20 00000000`31ec7280 000007fe`ea913a8c 00000000`00000001 00000000`00000000 .r.1…..:………………….
00000000`0ca4ef40 00000000`089befc0 00000000`08a621e0 00000000`089befc0 00000000`1ba1ed90 ………!………………….
00000000`0ca4ef60 00000000`1bfa32f0 000007fe`eaa6bcf2 00000000`08a5f800 00000000`08a5f800 .2…………………………
00000000`0ca4ef80 00000000`00000004 00000000`08afd438 00000000`00000930 00000000`00000030 ……..8…….0…….0…….
00000000`0ca4efa0 00000000`00000007 00000000`0890ea00 00000000`00000000 00000000`00000000 …………………………..
00000000`0ca4efc0 00000000`08a5f800 000007fe`eaaec862 00000000`1bfa32f0 00000000`00000000 ……..b……..2…………..
00000000`0ca4efe0 00000000`00000001 00000000`00000000 00000000`00000930 00000000`00000030 …………….0…….0…….
00000000`0ca4f000 00000000`08afd438 000007fe`eaa9f9d0 00000000`00000000 00000000`0000000c 8………………………….
00000000`0ca4f020 00000000`1ba26fe0 00000000`0ca4f170 00000000`00000930 00000000`00000030 .o……p…….0…….0…….
00000000`0ca4f040 00000000`08a5f800 00000000`00000000 00000000`089f9c30 00000000`00000020 …………….0……. …….
00000000`0ca4f060 00000000`00000020 000007fe`eaa16d91 00000000`32d0798c 00000000`0ca4f170 ……..m…….y.2….p…….
00000000`0ca4f080 00000000`00000000 00000000`00000020 00000000`00000000 00000000`00000000 …….. …………………..
00000000`0ca4f0a0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0ca4f0c0 00000000`00000007 00000000`32d0b480 00000000`00000000 00000000`00000000 ………..2………………..
00000000`0ca4f0e0 00000000`00000000 80000001`00000001 00000001`00000000 00000004`00000000 …………………………..
00000000`0ca4f100 00000000`00000000 00000000`00000000 00000003`00000016 40155555`000000af ……………………….UU.@
00000000`0ca4f120 00000000`00000000 00000000`00000000 00000003`00000001 00000012`00000103 …………………………..
00000000`0ca4f140 00000000`00000001 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0ca4f160 00000000`00000000 00000000`00000000 00000000`00000000 0000c804`00000004 …………………………..
00000000`0ca4f180 00000000`00000002 0000000e`00000001 00000000`00000003 00000000`00000004 …………………………..
00000000`0ca4f1a0 00000762`00000000 00000d70`00000000 00000000`2aa38080 00000000`2aa36ffc ….b…….p………..o.….
00000000`0ca4f1c0 00000000`00000000 00000000`1ba12d60 00000024`00000000 00000000`00000001 ……..`-……….$………..
00000000`0ca4f1e0 00000000`1ba1ed90 00000030`00000930 00000000`1cd8cbf0 00000000`00000002 ……..0…0……………….
00000000`0ca4f200 00000000`00000000 00000000`28c50980 00000000`00000000 00000000`1ba1ed90 ………..(………………..
00000000`0ca4f220 00000000`00000000 00000000`2e8092e0 00000000`00000000 00000000`00000000 …………………………..
00000000`0ca4f240 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0ca4f260 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0ca4f280 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0ca4f2a0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..

—> Error Logs <—
xeb017’: Lightning ran out of space for new bolts.
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Invalid dynaset (of type 2) bounds (world space=true)
Invalid dynaset (of type 2) bounds (world space=true)
Invalid dynaset (of type 2) bounds (world space=true)
Invalid dynaset (of type 2) bounds (world space=true)
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Content is referencing a propID that doesn’t exist propId=‘1872057084374188661’
Invalid dynaset (of type 2) bounds (world space=true)
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Map load hang on STATE_MODELS_STREAM detected: MapId: 1045, Position: (9247.230469, 3367.600098, -117.682999), Completion: 0.000000
Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
Model ‘0×0e9930’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9930’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Couldn’t find projectile effect for skill ‘Zz5tK.pGPgw’
Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
Model ‘0×0e9930’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9930’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9930’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Couldn’t find projectile effect for skill ‘Zz5tK.pGPgw’
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.

—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×13c2
Version = 10.18.0013.5900
Description = NVIDIA GeForce GTX 970
Compat = 0×00100800
VidMem = 3701 MB

—> Crash <—
Assertion: 1 == count
File: ..\..\..\Engine\Gr\GrGeo.cpp(3390)
App: Gw2-64.exe
Pid: 1568
Cmdline:
BaseAddr: 000000013F370000
ProgramId: 101
Build: 55511
When: 2015-11-27T19:47:33Z 2015-11-27T20:47:33+01:00
Uptime: 0 days 2:20:38
Flags: 0

—> System <—
Name: KEVIN-PC
IpAddr: 192.168.178.20 192.168.56.1
Processors: 8 [AuthenticAMD:15:2:0]
OSVersion: Windows 6.1 (64 bit)

—> System Memory <—
Physical: 9089MB/16282MB 55%
Paged: 24191MB/32563MB 74%
Virtual: 8383652MB/8388607MB 99%
Load: 44%
CommitTotal: 8371MB
CommitLimit: 32563MB
CommitPeak: 9832MB
SystemCache: 8842MB
HandleCount: 33434
ProcessCount: 74
ThreadCount: 1326

—> Process Memory <—
Private: 4339MB
WorkingSet: 4041MB
PeakWorkingSet: 5248MB
PageFaults: 34408111

—> Memory Category Usage (Inclusive) <—
[Category] [Size(MB)] [Count]
Root 879.40 1039764
VRAM 727.53 16243
Programmer Data 537.67 308418
Uncategorized 248.11 679952
Engine 236.87 153994
Game 191.22 113115
VRAM – Prop Tex 188.39 623
VRAM – Gr Postproc 164.38 20
Content 130.38 37389
Model-Programmer 106.15 31609
Gr 81.92 88926
VRAM – UI Textures 71.98 1641
Collections 71.01 5214
Dictionary 69.28 1202
VRAM – Character Tex 57.88 111
Art Assets 56.35 14215
Text 53.71 4730
Gr Umbra 52.75 4839
Character Models 41.15 1236
Composite Models 40.93 722
VRAM – Composite Tex 40.42 104
Collide 37.28 37179
Composite Tex 35.85 74
Composite Tex Pool 35.85 74

—> Memory Category Usage (Exclusive) <—
[Category] [Size(MB)] [Count]
Uncategorized 248.11 679952
VRAM – Prop Tex 188.39 623
VRAM – Gr Postproc 164.38 20
Content 130.38 37389
Model-Programmer 100.90 19287
VRAM – UI Textures 71.98 1641
Dictionary 69.28 1202
VRAM – Character Tex 57.88 111
Text 53.71 4730
Gr Umbra 52.75 4839
VRAM – Composite Tex 40.42 104
Composite Tex Pool 35.85 74
VRAM – Terrain Tex 33.33 40
VRAM – DirectX Geo Buffers 30.56 1520
VRAM – Effect Texture 27.66 123
Map Zone 26.17 10043
Collide 20.07 2830
Archive 18.54 24
VRAM – DDI Shader 17.68 11675
VRAM – Terrain PgdImg 15.50 62
Collide Havok 14.39 33270
VRAM – Zone Tex 11.22 30
Audio FMOD 10.07 2989
VRAM – World Map Tex 8.94 37

[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]

—> RenderThread Thread 0×1358 <—

—> Trace <—
Pc Rt : Args
00000001`3f655a5c 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3f6dde88 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3f6e85dc 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3f6eb588 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3f6e9a28 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3f697bfe 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3f696c0d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3f698d6b 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3f64c499 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3f7d40f7 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3f7d429e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000000`773d5a4d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000000`7750b831 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

—> Thread registers <—
rax=0000000000000001 rbx=000000014056f8a8 rcx=00000000061eeeb0
rdx=000000014056f8a8 rsi=0000000000000d3e rdi=000000014056fb98
rip=000000013f6559fd rsp=00000000061eee50 rbp=0000000000000016
r8=0000000000000d3e r9=00000000061ef428 r10=000000001901e8a4
r11=00000000061ef4e8 r12=0000000000000002 r13=0000000000000fc2
r14=00000000061ef448 r15=0000000003ab6690
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000202

rbx-32 000000014056F888 c9742400`c9742400 00000001`00000001 0000000a`00000001 0000000a`00000001
rbx 0 000000014056F8A8 2e2e5c2e`2e5c2e2e 5c656e69`676e455c 6f654772`475c7247 00000000`7070632e
rbx
32 000000014056F8C8 007a2e65`6e616c70 20747369`446e696d 74736964`2a203d3c 52454c4f`54202b20
rcx-32 00000000061EEE90 00000001`3f6559fd 00000000`061eee50 00000000`00000016 3f70512d`be23db2c
rcx 0 00000000061EEEB0 bd89b170`bead4557 bd042b2c`3f1458e4 be410232`3f508435 3f38c397`bf2a8d7f
rcx
32 00000000061EEED0 00000023`c5da5fbf 0000002e`c5dacabb 00001fb7`0010000f 0053002b`002b0033
rdx-32 000000014056F888 c9742400`c9742400 00000001`00000001 0000000a`00000001 0000000a`00000001
rdx 0 000000014056F8A8 2e2e5c2e`2e5c2e2e 5c656e69`676e455c 6f654772`475c7247 00000000`7070632e
rdx
32 000000014056F8C8 007a2e65`6e616c70 20747369`446e696d 74736964`2a203d3c 52454c4f`54202b20
r9-32 00000000061EF408 00000000`00000169 00000001`160b2018 00000000`00000a56 00000000`00000000
r9 0 00000000061EF428 00000001`00030019 00000000`00000000 00000000`00000000 00000000`3f1bef60
r9
32 00000000061EF448 00000000`000000e5 00000000`19f4d000 00000000`0000004e 02000052`00030019

—> Code <—
00000001`3f6559dd 488bf948 8d0df9dd 6501418b f0488bda H..H….e.A..H..
00000001`3f6559ed e8ae92fe ff488d4c 2460ff15 2b99ec00 …..H.L$`..+…
00000001`3f6559fd 488b8424 58010000 48c74424 30000000 H..$X…H.D$0…
00000001`3f655a0d 00488944 2440488b 8424f800 00004885 .H.D$@H..$….H.
00000001`3f655a1d db488944 2448488b 84240001 00004c8d .H.D$HH..$….L.
00000001`3f655a2d 051ed4ed 00488944 2450488d 4424604c …..H.D$PH.D$`L

—> Stack <—
00000000`061eee50 41617bca`4188930e 00000088`400400d9 00000000`4b27c720 00000000`8c8f8ba8 …A.{aA….... .'K............ 00000000`061eee70 00000000`061eee90 00000000`061eeeb0 00000000`00000000 c19ccf46`c0d9c879 ........................y...F... 00000000`061eee90 00000001`3f6559fd 00000000`061eee50 00000000`00000016 3f70512d`be23db2c .Ye?....P...............,.#.-Qp? 00000000`061eeeb0 bd89b170`bead4557 bd042b2c`3f1458e4 be410232`3f508435 3f38c397`bf2a8d7f WE..p....X.?,+..5.P?2.A...*...8? 00000000`061eeed0 00000023`c5da5fbf 0000002e`c5dacabb 00001fb7`0010000f 0053002b`002b0033 ._..#...................3.+.+.S. 00000000`061eeef0 00000202`002b002b 00000084`c5db0d7f 4578bb52`4694e6eb 46952b35`c42838ca +.+................FR.xE.8(.5+.F 00000000`061eef10 c42730c8`457a7e4a 000007fe`e88b2ce8 4694c6f9`c41d63d4 00000000`00000001 J~zE.0'..,.......c.....F........ 00000000`061eef30 00000000`061eeeb0 00000001`4056f8a8 00000001`4056f8a8 00000000`061eee50 ..........V……V@….P…….
00000000`061eef50 00000000`00000016 00000000`00000d3e 00000001`4056fb98 00000000`00000d3e ……..>………V@….>…….
00000000`061eef70 00000000`061ef428 00000000`1901e8a4 00000000`061ef4e8 00000000`00000002 (………………………….
00000000`061eef90 00000000`00000fc2 00000000`061ef448 00000000`03ab6690 00000001`3f6559fd ……..H……..f…….Ye?….
00000000`061eefb0 00000000`0000027f 000007fe`e88b2cc1 00000000`00000000 0002ffff`00001fb7 ………,………………….
00000000`061eefd0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`061eeff0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`061ef010 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`061ef030 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`061ef050 01b6023e`023401b6 02540237`024501a6 0237023d`02540237 023e0235`01ad0245 ..4.>…..E.7.T.7.T.=.7.E…5.>.
00000000`061ef070 00000000`3aa1d13a 00000000`00000000 00000000`47712166 00000000`00000000 :..:…………f!qG…………
00000000`061ef090 00000000`4787a2b9 00000000`00000000 00000000`47f11fe6 00000000`00000000 …G……………G…………
00000000`061ef0b0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`061ef0d0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`061ef0f0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`061ef110 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`061ef130 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`061ef150 00000000`22399350 00000000`2b17ec60 00000000`061ef2b0 000007fe`e89ca159 P.9"….`..…………Y…….
00000000`061ef170 00000000`2bcb1e00 00000000`061ef1e9 00000000`20ee3500 000007fe`eb203663 …
………….5. ….c6 …..
00000000`061ef190 00000000`282a6000 00000000`061ef280 00000000`1c154610 000007fe`e8a3d7e3 .`(………….F…………..
00000000`061ef1b0 00000000`2b17edf0 00000001`00000000 00000000`00000000 00000000`00000000 …+……………………….
00000000`061ef1d0 00000000`452c9620 00000000`00000000 00000000`19f3f000 00000000`00000000 .,E……………………….
00000000`061ef1f0 000090d0`0002e018 00000000`00000000 00000000`00000169 00000000`061ef300 …………….i……………
00000000`061ef210 00000000`00000000 000007fe`eb211f38 00000000`07a32a00 00000000`0000e000 ……..8.!……
…………..
00000000`061ef230 00000000`03ab6690 00000000`c56e5b00 00000000`00000000 000007fe`eb211f38 .f…….[n………….8.!…..

—> Error Logs <—
space for new bolts.
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Invalid dynaset (of type 2) bounds (world space=true)
Texture missing mip chain: 0×00c1a9
Texture missing mip chain: 0×00c1ab
Model ‘0×082245’: Failed to resolve AimIK bone indices.
Texture missing mip chain: 0×00c1a9
Texture missing mip chain: 0×00c1ab
Model ‘0×082244’: Failed to resolve AimIK bone indices.
Model ‘0×082245’: Failed to resolve AimIK bone indices.
Texture missing mip chain: 0×00c1a9
Texture missing mip chain: 0×00c1ab
Texture missing mip chain: 0×00c1a9
Texture missing mip chain: 0×00c1ab
Model ‘0×123674’: Permutation ‘boworange’ not found, auto selecting permutation
Texture missing mip chain: 0×00c1a9
Texture missing mip chain: 0×00c1ab
Model ‘0×123674’: Permutation ‘boworange’ not found, auto selecting permutation
Model ‘0×123674’: Permutation ‘boworange’ not found, auto selecting permutation
Map load hang on STATE_MODELS_STREAM detected: MapId: 19, Position: (-34135.000000, -1335.000000, -1831.799805), Completion: 0.000000
Texture missing mip chain: 0×012ac7
Texture missing mip chain: 0×012ac9
Texture missing mip chain: 0×0de4e2
Texture missing mip chain: 0×0877e2
Texture missing mip chain: 0×0877e1
Model ‘0×123674’: Permutation ‘boworange’ not found, auto selecting permutation
Content is referencing a propID that doesn’t exist propId=‘1593801795168116232’
Content is referencing a propID that doesn’t exist propId=‘1714702977251443234’
Map load hang on STATE_MODELS_STREAM detected: MapId: 19, Position: (12695.299805, 13037.599609, -1391.020020), Completion: 0.000000
Texture missing mip chain: 0×00c1a9
Texture missing mip chain: 0×00c1ab
Model ‘0×005704’: Permutation ‘default’ not found, auto selecting permutation
Model ‘0×005704’: Permutation ‘default’ not found, auto selecting permutation
Texture missing mip chain: 0×0f7d63
Texture missing mip chain: 0×0f7d64
Texture missing mip chain: 0×102e10
Model ‘0×005704’: Permutation ‘default’ not found, auto selecting permutation

—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×13c2
Version = 10.18.0013.5900
Description = NVIDIA GeForce GTX 970
Compat = 0×00100800
VidMem = 3701 MB

—> Crash <—
Exception: c0000005
Memory at address ffffffff`ffffffff could not be read
App: Gw2-64.exe
Pid: 7164
Cmdline:
BaseAddr: 000000013FB80000
ProgramId: 101
Build: 55511
Module: ntdll.dll
When: 2015-11-27T20:16:45Z 2015-11-27T21:16:45+01:00
Uptime: 0 days 0:27:49
Flags: 0

—> System <—
Name: KEVIN-PC
IpAddr: 192.168.178.20 192.168.56.1
Processors: 8 [AuthenticAMD:15:2:0]
OSVersion: Windows 6.1 (64 bit)

—> System Memory <—
Physical: 9743MB/16282MB 59%
Paged: 24124MB/32563MB 74%
Virtual: 8384364MB/8388607MB 99%
Load: 40%
CommitTotal: 8438MB
CommitLimit: 32563MB
CommitPeak: 9832MB
SystemCache: 9656MB
HandleCount: 36340
ProcessCount: 75
ThreadCount: 1337

—> Process Memory <—
Private: 4002MB
WorkingSet: 3591MB
PeakWorkingSet: 3591MB
PageFaults: 4387274

—> Memory Category Usage (Inclusive) <—
[Category] [Size(MB)] [Count]
Root 1333.97 1423036
VRAM 1193.80 17262
Programmer Data 713.54 401943
Uncategorized 488.15 964611
Engine 396.51 215771
VRAM – Prop Tex 343.92 1963
VRAM – Composite Tex 284.34 476
Model-Programmer 249.32 65902
VRAM – Gr Postproc 212.38 20
Game 200.86 118048
Content 130.38 37389
VRAM – Character Tex 118.03 716
Gr 108.25 119732
Art Assets 106.20 28007
Character Models 88.10 7950
Composite Models 87.32 5432
Collections 77.79 8430
Dictionary 75.29 1839
Gr Umbra 67.10 2848
Text 60.94 6033
VRAM – UI Textures 48.48 955
Composite Tex 44.27 92
Composite Tex Pool 43.85 86
Composite Packfile 42.47 1284

—> Memory Category Usage (Exclusive) <—
[Category] [Size(MB)] [Count]
Uncategorized 488.15 964611
VRAM – Prop Tex 343.92 1963
VRAM – Composite Tex 284.34 476
Model-Programmer 236.61 48445
VRAM – Gr Postproc 212.38 20
Content 130.38 37389
VRAM – Character Tex 118.03 716
Dictionary 75.29 1839
Gr Umbra 67.10 2848
Text 60.94 6033
VRAM – UI Textures 48.48 955
Composite Tex Pool 43.85 86
Composite Packfile 42.47 1284
VRAM – Prop Geo 32.11 174
VRAM – DirectX Geo Buffers 30.56 1520
VRAM – Terrain Tex 20.83 22
Map Zone 19.46 11417
Archive 18.54 27
VRAM – DDI Shader 15.91 10944
Model Granny 12.71 17119
Collide Havok 12.13 22371
VRAM – Effect Texture 11.96 92
Gr Model 11.92 24670
Collide 11.04 5131

[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]

—> Thread 0×228 <—

—> Trace <—
Pc Rt : Args
00000000`774f882d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000000`774f88a2 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000000`7752d948 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000000`774f882d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000000`774f88a2 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000000`7752d948 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`fd5613a9 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

—> Thread registers <—
rax=048d50fffffcbc85 rbx=000000000628f988 rcx=000000000628e830
rdx=000000000628e340 rsi=0000000077613350 rdi=000000000628fa00
rip=00000000774f882d rsp=000000000628dbf0 rbp=000000000628e340
r8=0000000000000000 r9=0000000000000000 r10=0000000000000001
r11=0000000018f9c5b4 r12=0000000007246380 r13=0000000000000002
r14=000000000628e830 r15=00000000077d7010
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010246

rbx-32 000000000628F968 000007fe`eb220a36 00000000`0628fb60 00000000`07246380 47340000`41bd6b64
rbx 0 000000000628F988 00000024`00000056 000071f7`00000001 00000000`9b7106f0 00000000`18b8de64
rbx
32 000000000628F9A8 000007fe`eb2209b2 3b808081`3b808081 00000000`07246380 00000000`077d7010
rcx-32 000000000628E810 00000730`fffffb30 000004d0`fffffb30 00000170`000000f0 00000000`00000000
rcx 0 000000000628E830 00000000`c0000005 00000000`00000000 00000000`774f882d 00000000`00000002
rcx
32 000000000628E850 00000000`00000000 ffffffff`ffffffff 00000000`00000000 00000000`00000000
rdx-32 000000000628E320 00000000`77613350 00000000`0628f1c0 00000000`0628f988 00000000`7752d948
rdx 0 000000000628E340 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
rdx
32 000000000628E360 00000000`00000000 00000000`00000000 00001fb7`0010005f 0053002b`002b0033

—> Code <—
00000000`774f880d c0458d68 024032ff 4c8d0c40 488d0530 .E.h.2.L..H..0
00000000`774f881d ab11004a 8d34c865 488b0425 30000000 …J.4.eH..%0…
00000000`774f882d 4c8b6060 418b4424 50440fa3 e80f82e1 L.``A.D$PD……
00000000`774f883d 16000040 8ac74883 c448415d 415c5f5e …@..H..HA]A\_^
00000000`774f884d c3498b00 4a8984cc 58010000 4c8b8424 .I..J…X…L..$
00000000`774f885d 78010000 4983c008 4c898424 78010000 x…I…L..$x…

—> Stack <—
00000000`0628dbf0 00000000`00000000 00000000`00000000 00000000`4556ba90 00000020`00000020 ………………VE…. … …
00000000`0628dc10 00000000`00000000 00000000`00000000 00000000`00000000 00000000`bae68bc0 …………………………..
00000000`0628dc30 00000010`00000010 00000000`00000002 00000000`07246380 00000000`0628fa00 ……………..c$…….(…..
00000000`0628dc50 00000000`77613350 00000000`774f88a2 00000000`00000000 00000000`00000000 P3aw……Ow………………..
00000000`0628dc70 00000000`00000000 00000000`bae633c0 00000004`00000004 00000000`00000000 ………3………………….
00000000`0628dc90 00000000`00000000 00000000`00000000 00000000`bae7dca0 00000400`00000400 …………………………..
00000000`0628dcb0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`bae67d50 ……………………P}……
00000000`0628dcd0 00000200`00000200 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0628dcf0 00000000`bae687a0 00000100`00000100 00000000`00000000 00000000`00000000 …………………………..
00000000`0628dd10 00000000`00000000 00000000`bae6e310 00000080`00000080 00000000`00000000 …………………………..
00000000`0628dd30 00000000`00000000 00000000`00000000 00000000`bae83ef0 00000040`00000040 ……………..>……...
00000000`0628dd50 00000000`00000000 00000000`00000000 00000000`00000000 00000000`bae828f0 …………………….(……
00000000`0628dd70 00000020`00000020 00000000`00000000 00000000`00000000 00000000`00000000 … ………………………
00000000`0628dd90 00000000`bae58310 00000010`00000010 00000000`00000000 00000000`00000000 …………………………..
00000000`0628ddb0 00000000`00000000 00000000`bae75690 00000008`00000008 00000000`00000000 ………V………………….
00000000`0628ddd0 00000000`00000000 00000000`00000000 00000000`bae75740 00000004`00000004 …………….@W…………..
00000000`0628ddf0 00000000`2a294100 000007fe`e79ba93b 00000000`00000000 00000000`bae757f0 .A)*….;…………….W……
00000000`0628de10 00000400`00000400 00000000`00000000 00000000`00000001 00000000`00000000 …………………………..
00000000`0628de30 00000000`00000001 00000000`00000000 00000000`0628e170 00000000`0628de70 …………….p.(…..p.(…..
00000000`0628de50 00000000`00000001 00000000`02e69848 00000100`00000100 00000000`0628e9f4 ……..H……………..(…..
00000000`0628de70 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0628de90 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0628deb0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0628ded0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0628def0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0628df10 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0628df30 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0628df50 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0628df70 00000000`bae82b00 00000400`00000400 00000000`00000000 00000000`00000000 .…………………………
00000000`0628df90 00000000`00000000 00000000`bae82bb0 00000200`00000200 00000000`00000000 ………
………………….
00000000`0628dfb0 00000000`00000000 00000000`00000000 00000000`bae82c60 00000100`00000100 …………….`,…………..
00000000`0628dfd0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`bae7a180 …………………………..

—> Error Logs <—
new bolts.
Texture missing mip chain: 0×011f2e
Texture missing mip chain: 0×011f30
Texture missing mip chain: 0×014655
Texture missing mip chain: 0×014657
Texture missing mip chain: 0×011f2e
Texture missing mip chain: 0×011f30
Model ‘0×0e767c’ file not found
Model ‘0×0e7687’ file not found
Texture missing mip chain: 0×0f7d63
Texture missing mip chain: 0×0f7d64
The skill-palettes referencing skill 30501 use multiple weapon-types.
The skill-palettes referencing skill 30088 use multiple weapon-types.
The skill-palettes referencing skill 30088 use multiple weapon-types.
The skill-palettes referencing skill 30501 use multiple weapon-types.
The skill-palettes referencing skill 30088 use multiple weapon-types.
The skill-palettes referencing skill 30665 use multiple weapon-types.
The skill-palettes referencing skill 30088 use multiple weapon-types.
The skill-palettes referencing skill 30665 use multiple weapon-types.
Debug token ‘0×266fa’: Lightning ran out of space for new bolts.
Map load hang on STATE_MODELS_STREAM detected: MapId: 18, Position: (12155.000000, -2475.000000, -3156.000000), Completion: 0.000000
Content is referencing a propID that doesn’t exist propId=‘1316091261102392334’
Content is referencing a propID that doesn’t exist propId=‘1316086798631371785’
Content is referencing a propID that doesn’t exist propId=‘1260912513885734329’
Texture ‘0×0968ef’ dimensions too small
Loading ‘0×0968ef’ texture failed
Texture ‘0×0968f0’ dimensions too small
Loading ‘0×0968f0’ texture failed
Content is referencing a propID that doesn’t exist propId=‘1316091261102392334’
Content is referencing a propID that doesn’t exist propId=‘1316086798631371785’
Content is referencing a propID that doesn’t exist propId=‘1260912513885734329’
Map load hang on STATE_MODELS_STREAM detected: MapId: 18, Position: (3455.159912, -10428.700195, -5487.770020), Completion: 0.000000
Debug token ‘0×266fa’: Lightning ran out of space for new bolts.
Debug token ‘0×266fa’: Lightning ran out of space for new bolts.

—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×13c2
Version = 10.18.0013.5900
Description = NVIDIA GeForce GTX 970
Compat = 0×00100800
VidMem = 3701 MB

—> Crash <—
Exception: c0000005
Memory at address ffffffff`ffffffff could not be read
App: Gw2-64.exe
Pid: 7948
Cmdline:
BaseAddr: 000000013F7B0000
ProgramId: 101
Build: 55511
When: 2015-11-29T14:25:23Z 2015-11-29T15:25:23+01:00
Uptime: 0 days 0:36:54
Flags: 0

—> System <—
Name: KEVIN-PC
IpAddr: 192.168.178.20 192.168.56.1
Processors: 8 [AuthenticAMD:15:2:0]
OSVersion: Windows 6.1 (64 bit)

—> System Memory <—
Physical: 9112MB/16282MB 55%
Paged: 24422MB/32563MB 74%
Virtual: 8384440MB/8388607MB 99%
Load: 44%
CommitTotal: 8140MB
CommitLimit: 32563MB
CommitPeak: 8236MB
SystemCache: 9778MB
HandleCount: 36199
ProcessCount: 79
ThreadCount: 1455

—> Process Memory <—
Private: 3810MB
WorkingSet: 3452MB
PeakWorkingSet: 3462MB
PageFaults: 8644168

—> Memory Category Usage (Inclusive) <—
[Category] [Size(MB)] [Count]
Root 1101.03 1068658
VRAM 1001.72 17532
Programmer Data 632.32 348248
Uncategorized 366.40 688653
Engine 344.54 175718
VRAM – Prop Tex 237.12 1415
Model-Programmer 227.90 45443
VRAM – Composite Tex 194.59 261
Game 182.04 114854
VRAM – Gr Postproc 164.38 20
VRAM – Character Tex 130.73 416
Content 130.38 37389
Gr 83.65 89842
Art Assets 80.56 17865
Collections 68.08 6974
Dictionary 65.84 1460
Character Models 65.23 5642
Composite Models 64.77 4210
Gr Umbra 48.37 2010
VRAM – UI Textures 46.55 1017
Text 42.59 3056
Composite Tex Pool 35.85 74
Composite Tex 35.85 74
VRAM – DirectX Geo Buffers 30.56 1520

—> Memory Category Usage (Exclusive) <—
[Category] [Size(MB)] [Count]
Uncategorized 366.40 688653
VRAM – Prop Tex 237.12 1415
Model-Programmer 219.39 36549
VRAM – Composite Tex 194.59 261
VRAM – Gr Postproc 164.38 20
VRAM – Character Tex 130.73 416
Content 130.38 37389
Dictionary 65.84 1460
Gr Umbra 48.37 2010
VRAM – UI Textures 46.55 1017
Text 42.59 3056
Composite Tex Pool 35.85 74
VRAM – DirectX Geo Buffers 30.56 1520
VRAM – Terrain Tex 29.50 39
Composite Packfile 28.45 962
VRAM – Effect Texture 25.53 143
VRAM – VolumeLight Tex 23.91 12
VRAM – DDI Shader 18.87 12173
Archive 18.54 23
Map Zone 15.26 9052
VRAM – Map Env Tex 12.02 15
VRAM – Prop Geo 11.48 114
VRAM – World Map Tex 10.81 43
Collide Havok 10.27 11583

[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]

—> Thread 0×1904 <—

—> Trace <—
Pc Rt : Args
00000001`3fb29fce 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3fad7bfe 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3fad6c0d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3fad8d6b 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3fa8c499 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3fc140f7 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000001`3fc1429e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000000`77795a4d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000000`779cb831 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

—> Thread registers <—
rax=000000000000002e rbx=0000000000000000 rcx=0000000007786380
rdx=0000000000000004 rsi=0000000007d99db8 rdi=005de40a268a40a4
rip=000000013fb29fce rsp=00000000191ffb30 rbp=00000000191ffbe9
r8=0000000000000000 r9=0000000000000000 r10=000000000778a688
r11=00000000191ffae8 r12=0000000007786380 r13=0000000000000000
r14=0000000098bf1928 r15=0000000007d974d0
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010216

rcx-32 0000000007786360 00000000`00000000 08011483`b81a1779 00000000`00000000 00000000`00000010
rcx 0 0000000007786380 00000000`0778a688 00000000`06a89d10 00000000`ffffffff 00000000`00000000
rcx
32 00000000077863A0 00000000`00000650 00000000`00000000 00001df0`00000001 00000000`07786380

—> Code <—
00000001`3fb29fae aa4533c9 f765d78b 45efd1ea 89542430 .E3..e..E….T$0
00000001`3fb29fbe 89442428 418b4648 418d5104 89442420 .D$(A.FHA.Q..D$
00000001`3fb29fce 41ff9290 020000eb 38498b4e 384c8d45 A…….8I.N8L.E
00000001`3fb29fde cf488d55 dfe8e8e0 ffff498b 8f980000 .H.U……I…..
00000001`3fb29fee 00448b45 df4c8b11 b8abaaaa aaf765cf .D.E.L……..e.
00000001`3fb29ffe d1ea448b caba0400 000041ff 92880200 ..D…….A…..

—> Stack <—
00000000`191ffb30 00000000`00000000 00000000`07d99db8 00000000`07d99db8 00000000`82a0e210 …………………………..
00000000`191ffb50 00000000`0000002e 00000000`00000380 00000000`00000024 00000000`191ffbe0 …………….$……………
00000000`191ffb70 00000000`191ffba0 00000000`07d99f98 00000000`191ffc00 00000000`191ffc50 ……………………P…….
00000000`191ffb90 00000000`191ffc68 00000000`07786380 00000400`00000001 00000000`98bf1928 h……..cx………….(…….
00000000`191ffbb0 00000000`07786380 00000000`00000000 00000000`0000006c 000007fe`ed04cc5b .cx………….l…….[…….
00000000`191ffbd0 00000000`4bf6d5d8 00000000`00000380 00000000`5c21d980 00000000`98bf18d0 …K…………..!\…………
00000000`191ffbf0 00000000`0000002e 00000000`00000000 00000000`78116d78 00000000`00000000 …………….xm.×............
00000000`191ffc10 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`191ffc30 00000000`00000000 00000000`18e0de34 00000000`00000000 00000001`3fad7bfe ……..4…………….{.?….
00000000`191ffc50 00000000`00000005 00000000`00000000 00000000`00000000 00000000`00000001 …………………………..
00000000`191ffc70 00000000`00000000 00000000`00000000 00000000`00000000 00000000`03e4f218 …………………………..
00000000`191ffc90 00000000`18e0de34 00000001`3fad6c0d 00000000`000060c0 00000000`00000000 4……..l.?…..`…………..
00000000`191ffcb0 00000000`00000000 00000000`000003e0 00000000`00000002 00000001`3fad8d6b ……………………k..?….
00000000`191ffcd0 00000000`000060c0 00000000`036c2550 00000000`03e4f218 00000000`00000000 .`……P%l…………………
00000000`191ffcf0 00000000`03e4f210 00000001`3fa8c499 00000000`000060c0 00000000`03e4f218 ………..?…..`…………..
00000000`191ffd10 00000000`02dee490 00000000`00000000 00000000`02dee490 00000001`3fc140f7 …………………….@.?….
00000000`191ffd30 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`191ffd50 00000000`00000000 00000001`3fc1429e 00000000`02dee490 00000000`00000000 ………B.?………………..
00000000`191ffd70 00000000`00000000 00000000`00000000 00000000`00000000 00000000`77795a4d ……………………MZyw….
00000000`191ffd90 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`191ffdb0 00000000`00000000 00000000`779cb831 00000000`00000000 00000000`00000000 ……..1..w………………..
00000000`191ffdd0 00000000`00000000 00000000`00000000 00000000`7781b830 00000000`7781b830 …………….0..w….0..w….
00000000`191ffdf0 00000000`191fecb0 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`191ffe10 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`191ffe30 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`191ffe50 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`191ffe70 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`191ffe90 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`191ffeb0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`191ffed0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`191ffef0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`191fff10 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..

—> Error Logs <—
e’ not found, auto selecting permutation
Texture missing mip chain: 0×011f2e
Texture missing mip chain: 0×011f30
Model ‘0×123674’: Permutation ‘boworange’ not found, auto selecting permutation
Texture ‘0×0994b0’ dimensions too small
Loading ‘0×0994b0’ texture failed
Texture ‘0×0994b1’ dimensions too small
Loading ‘0×0994b1’ texture failed
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Couldn’t find projectile effect for skill ‘KIWQR.F77q2’
Couldn’t find projectile effect for skill ‘KIWQR.F77q2’
Map load hang on STATE_MODELS_STREAM detected: MapId: 24, Position: (-22346.699219, -10109.900391, -288.704010), Completion: 0.000000
Couldn’t find projectile effect for skill ‘loAhc.dMYcv’
Couldn’t find projectile effect for skill ‘loAhc.dMYcv’
Content is referencing a propID that doesn’t exist propId=‘1649806695165100546’
Content is referencing a propID that doesn’t exist propId=‘1616761891032433182’
Content is referencing a propID that doesn’t exist propId=‘1616761160887992838’
Content is referencing a propID that doesn’t exist propId=‘1616760722801328652’
Content is referencing a propID that doesn’t exist propId=‘1616760748571132416’
Content is referencing a propID that doesn’t exist propId=‘1616760735686230530’
Content is referencing a propID that doesn’t exist propId=‘1616770811679506964’
Content is referencing a propID that doesn’t exist propId=‘1616770412247548438’
Content is referencing a propID that doesn’t exist propId=‘1616770803089572375’
Content is referencing a propID that doesn’t exist propId=‘1616762170205307410’
Content is referencing a propID that doesn’t exist propId=‘1616761946867008028’
Texture missing mip chain: 0×011f2e
Texture missing mip chain: 0×011f30
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Debug token ‘0×266fa’: Lightning ran out of space for new bolts.

—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×13c2
Version = 10.18.0013.5900
Description = NVIDIA GeForce GTX 970
Compat = 0×00100800
VidMem = 3701 MB

Immer wieder Abstürze

in Technische und account-spezifische Fragen

Posted by: DragonLord.9456

DragonLord.9456

Module: nvd3dumx.dll

Sieht nach nem NVidia Treiber Problem aus. Evventuell mal das 3D Gedöns
deinstallieren.

Deinstalliert und trotzdem wieder ein Absturz :C
(Stand nur in LA rum!)

Und steht weiterhin die NVidia-DLL im Crashlog ? Notfalls Treiber komplett mal
deinstallieren, erst neu booten, dann nochmal neu installieren, und nur Treiber
kein Zusatzzeugs.

Sooo …. bis jetzt noch kein Absturz! Ich bin da mal guter Dinge
Mal schauen, was die Zukunft bringt
Sollte ich wieder ein Absturzproblem bekommen, melde ich mich wieder ;D

Danke Beldin

Immer wieder Abstürze

in Technische und account-spezifische Fragen

Posted by: DragonLord.9456

DragonLord.9456

Module: nvd3dumx.dll

Sieht nach nem NVidia Treiber Problem aus. Evventuell mal das 3D Gedöns
deinstallieren.

Deinstalliert und trotzdem wieder ein Absturz :C
(Stand nur in LA rum!)

Immer wieder Abstürze

in Technische und account-spezifische Fragen

Posted by: DragonLord.9456

DragonLord.9456


—> Crash <—
Exception: c0000005
Memory at address ffffffff`ffffffff could not be read
App: Gw2-64.exe
Pid: 7016
Cmdline:
BaseAddr: 000000013F5E0000
ProgramId: 101
Build: 55511
Module: nvd3dumx.dll
When: 2015-11-25T15:41:38Z 2015-11-25T16:41:38+01:00
Uptime: 0 days 0:10:49
Flags: 0

—> System <—
Name: —--
IpAddr: —--
Processors: 8 [AuthenticAMD:15:2:0]
OSVersion: Windows 6.1 (64 bit)

—> System Memory <—
Physical: 9869MB/16282MB 60%
Paged: 23913MB/32563MB 73%
Virtual: 8385112MB/8388607MB 99%
Load: 39%
CommitTotal: 8649MB
CommitLimit: 32563MB
CommitPeak: 9152MB
SystemCache: 10588MB
HandleCount: 39056
ProcessCount: 86
ThreadCount: 1599

—> Process Memory <—
Private: 3140MB
WorkingSet: 2739MB
PeakWorkingSet: 2748MB
PageFaults: 4129477

—> Memory Category Usage (Inclusive) <—
[Category] [Size(MB)] [Count]
Root 1001.94 822110
VRAM 696.13 13858
Programmer Data 587.98 343695
Uncategorized 322.00 428140
Engine 293.36 189362
VRAM – Prop Tex 285.43 1369
Game 193.59 114936
Model-Programmer 165.07 43844
Content 130.38 37389
Gr 101.35 108135
VRAM – Gr Postproc 91.39 20
VRAM – Character Tex 74.07 205
Collections 65.30 5066
Dictionary 63.51 1105
Text 55.76 4894
Art Assets 50.57 13743
Gr Umbra 44.88 1115
Collide 41.38 36532
Character Models 35.57 1067
Composite Models 35.29 333
VRAM – UI Textures 33.73 778
Composite Tex 33.18 70
Composite Tex Pool 33.18 70
VRAM – DirectX Geo Buffers 30.56 1520

—> Memory Category Usage (Exclusive) <—
[Category] [Size(MB)] [Count]
Uncategorized 322.00 428140
VRAM – Prop Tex 285.43 1369
Model-Programmer 155.03 31111
Content 130.38 37389
VRAM – Gr Postproc 91.39 20
VRAM – Character Tex 74.07 205
Dictionary 63.51 1105
Text 55.76 4894
Gr Umbra 44.88 1115
VRAM – UI Textures 33.73 778
Composite Tex Pool 33.18 70
VRAM – DirectX Geo Buffers 30.56 1520
VRAM – Terrain Tex 28.94 45
VRAM – Effect Texture 28.84 174
VRAM – Composite Tex 26.54 141
Collide 18.68 2002
Archive 18.54 24
Collide Havok 17.03 33847
Gr Cloud 16.22 17840
Gr Font 14.14 863
Audio FMOD 13.69 9999
VRAM – Terrain PgdImg 13.50 54
VRAM – DDI Shader 12.50 9254
Model Granny 10.03 12418

[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]

—> Thread 0×238c <—

—> Trace <—
Pc Rt : Args
000007fe`ea944106 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eaa6bbbf 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eaa6bcf2 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eaaec862 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eaa9f9d0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eaa16d91 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eaa134cd 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eaa3326d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eacc4b13 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
000007fe`eacc4d5e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000000`77b75a4d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00000000`77cab831 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

—> Thread registers <—
rax=080000000000208c rbx=0000000008afd438 rcx=0000000000000000
rdx=0000000000000002 rsi=00000000089befc0 rdi=00000000089befc0
rip=000007feea944106 rsp=000000000ca4eec0 rbp=0000000008a5f800
r8=000000002be4bfa0 r9=00000000000fffff r10=00000000000002ee
r11=0000000000000000 r12=0000000000000001 r13=0000000000000030
r14=00000000089befc0 r15=0000000000000930
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202

rbx-32 0000000008AFD418 00000001`00000000 00000000`01932524 9700003e`1446cbca 00000000`00000000
rbx 0 0000000008AFD438 00000000`08ab0000 00000000`00000000 00000000`00650000 00000030`0030003a
rbx
32 0000000008AFD458 8800003e`1446cbcd 00000000`00000000 00000000`08afd468 00000000`08afd468
r8-32 000000002BE4BF80 00000000`00002f63 00000000`2be4bf80 00000000`00000000 00000000`00000000
r8 0 000000002BE4BFA0 00000000`40010a40 00000000`00000000 00000000`00000000 00000000`00000000
r8
32 000000002BE4BFC0 00000000`65ac0000 00000000`2be4bf90 00000000`00000000 00000000`00000000
r9-32 00000000000FFFDB 0f006000`00000000 0f006000`00000000 10000000`00000000 00000000`00000000
r9 0 00000000000FFFFB 0e018000`00000000 10000000`00000000 01000000`00000000 01010100`00000000
r9
32 000000000010001B 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000

—> Code <—
000007fe`ea9440e6 03d9488b 0b4881c1 c0380000 ff15c011 ..H..H…8……
000007fe`ea9440f6 3e00488b 87800000 0033c948 85c0741d >.H……3.H..t.
000007fe`ea944106 80a09c00 0000fcc7 80880000 00ffffff …………….
000007fe`ea944116 ff89888c 00000089 88840000 00488b87 ………….H..
000007fe`ea944126 88000000 4885c074 1d80a09c 000000fc ….H..t……..
000007fe`ea944136 c7808800 0000ffff ffff8988 8c000000 …………….

—> Stack <—
00000000`0ca4eec0 00000000`089befc0 00000000`00000930 00000000`00000030 00000000`4a0c8d44 ……..0…….0…….D..J….
00000000`0ca4eee0 00000000`00000000 000007fe`eaa6bbbf 00000000`08a5f818 00000000`200207c0 ……………………… ….
00000000`0ca4ef00 00000000`089fe4a0 00000000`00000001 00000000`089befc0 00000000`08a5f800 …………………………..
00000000`0ca4ef20 00000000`31ec7280 000007fe`ea913a8c 00000000`00000001 00000000`00000000 .r.1…..:………………….
00000000`0ca4ef40 00000000`089befc0 00000000`08a621e0 00000000`089befc0 00000000`1ba1ed90 ………!………………….
00000000`0ca4ef60 00000000`1bfa32f0 000007fe`eaa6bcf2 00000000`08a5f800 00000000`08a5f800 .2…………………………
00000000`0ca4ef80 00000000`00000004 00000000`08afd438 00000000`00000930 00000000`00000030 ……..8…….0…….0…….
00000000`0ca4efa0 00000000`00000007 00000000`0890ea00 00000000`00000000 00000000`00000000 …………………………..
00000000`0ca4efc0 00000000`08a5f800 000007fe`eaaec862 00000000`1bfa32f0 00000000`00000000 ……..b……..2…………..
00000000`0ca4efe0 00000000`00000001 00000000`00000000 00000000`00000930 00000000`00000030 …………….0…….0…….
00000000`0ca4f000 00000000`08afd438 000007fe`eaa9f9d0 00000000`00000000 00000000`0000000c 8………………………….
00000000`0ca4f020 00000000`1ba26fe0 00000000`0ca4f170 00000000`00000930 00000000`00000030 .o……p…….0…….0…….
00000000`0ca4f040 00000000`08a5f800 00000000`00000000 00000000`089f9c30 00000000`00000020 …………….0……. …….
00000000`0ca4f060 00000000`00000020 000007fe`eaa16d91 00000000`32d0798c 00000000`0ca4f170 ……..m…….y.2….p…….
00000000`0ca4f080 00000000`00000000 00000000`00000020 00000000`00000000 00000000`00000000 …….. …………………..
00000000`0ca4f0a0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0ca4f0c0 00000000`00000007 00000000`32d0b480 00000000`00000000 00000000`00000000 ………..2………………..
00000000`0ca4f0e0 00000000`00000000 80000001`00000001 00000001`00000000 00000004`00000000 …………………………..
00000000`0ca4f100 00000000`00000000 00000000`00000000 00000003`00000016 40155555`000000af ……………………….UU.@
00000000`0ca4f120 00000000`00000000 00000000`00000000 00000003`00000001 00000012`00000103 …………………………..
00000000`0ca4f140 00000000`00000001 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0ca4f160 00000000`00000000 00000000`00000000 00000000`00000000 0000c804`00000004 …………………………..
00000000`0ca4f180 00000000`00000002 0000000e`00000001 00000000`00000003 00000000`00000004 …………………………..
00000000`0ca4f1a0 00000762`00000000 00000d70`00000000 00000000`2aa38080 00000000`2aa36ffc ….b…….p………..o.….
00000000`0ca4f1c0 00000000`00000000 00000000`1ba12d60 00000024`00000000 00000000`00000001 ……..`-……….$………..
00000000`0ca4f1e0 00000000`1ba1ed90 00000030`00000930 00000000`1cd8cbf0 00000000`00000002 ……..0…0……………….
00000000`0ca4f200 00000000`00000000 00000000`28c50980 00000000`00000000 00000000`1ba1ed90 ………..(………………..
00000000`0ca4f220 00000000`00000000 00000000`2e8092e0 00000000`00000000 00000000`00000000 …………………………..
00000000`0ca4f240 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0ca4f260 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0ca4f280 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
00000000`0ca4f2a0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..

—> Error Logs <—
xeb017’: Lightning ran out of space for new bolts.
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Invalid dynaset (of type 2) bounds (world space=true)
Invalid dynaset (of type 2) bounds (world space=true)
Invalid dynaset (of type 2) bounds (world space=true)
Invalid dynaset (of type 2) bounds (world space=true)
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Content is referencing a propID that doesn’t exist propId=‘1872057084374188661’
Invalid dynaset (of type 2) bounds (world space=true)
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Map load hang on STATE_MODELS_STREAM detected: MapId: 1045, Position: (9247.230469, 3367.600098, -117.682999), Completion: 0.000000
Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
Model ‘0×0e9930’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9930’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Couldn’t find projectile effect for skill ‘Zz5tK.pGPgw’
Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
Model ‘0×0e9930’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9930’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9930’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Couldn’t find projectile effect for skill ‘Zz5tK.pGPgw’
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.

—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×13c2
Version = 10.18.0013.5900
Description = NVIDIA GeForce GTX 970
Compat = 0×00100800
VidMem = 3701 MB

weiß ja nicht, was davon alles gebraucht wird xD habs einfach mal komplett kopiert

[Vorschlag] LFG-Tool "open world" untergliedern

in Guild Wars 2: Heart of Thorns

Posted by: DragonLord.9456

DragonLord.9456

au ja bitte …. das lfg ist im moment nicht benutzbar! im ersten tab landet alles von events, maps, raids, dungeons und fraktalen (teils sind die ersteller der gruppen schuld …. das ändert aber nix an dem chaos, was da gerade herrscht!)

Aufwand und Kosten für Präkursor

in Guild Wars 2: Heart of Thorns

Posted by: DragonLord.9456

DragonLord.9456

Sollte die Sammlung nicht ein Weg sein, damit man sicher an die Pres kommt, ohne Hunderte oder Tausende von Gold im TP auszugeben oder auf Glück zu hoffen?
Ich kann die hier geäußerten bedenken SEHR GUT nachvollziehen!
Ich würde auch nicht wollen, dass man das Ding nach ein paar Events gratis hinterhergeworfen bekommt …. aber ich kann wiederum nicht nachvollziehen, wieso die Pres dann fast genauso teuer sind oder teilweise teurer durch die Sammlung!
Wieso plant man nicht ungefähr den halben Preis ein oder einen Festpreis pro Pre (keine Ahnung, sagen wir jetzt mal 200):
Man hat sich das Teil erspielt, musste auch einiges an Gold blechen und hat am Ende glücklich sein Pre ohne TP oder RNG!
Ich meine, man muss danach auch wieder einiges an Gold ausgeben oder Mats erfarmen, wenn man das Legi dann herstellen will …

Fazit: Idee wirklich gut … Umsetzung leider nicht gut gelungen! Wenn ich das Teil für ungefähr den selben Kostenaufwand kaufen könnte, warum sollte ich das dann nicht tun und mir die Zeit sonst sparen?

Immer wieder Abstürze

in Technische und account-spezifische Fragen

Posted by: DragonLord.9456

DragonLord.9456

Ich habe seit gut einer Woche immer wieder Abstürze.
Mein System ist definitiv ausreichend für GW2, da sollte der Fehler also nicht liegen.
(GTX 970, 16 GB-Ram, 8×4GHz und ich verwende den 64-Bit Client (hatte damals im 32bit-Client oft Memory-Fehler))
Kann leider auch nicht genau sagen an welchem Tag der ganze Spaß angefangen hat …

Jedenfalls wird es langsam echt nervig! Wenn ich Glück habe, kann ich eine Stunde spielen ohne das das Game crasht oder einfriert :/
Jedes mal wenn ich die Möglichkeit habe, sende ich auch den netten, kleinen Bericht nach einem Absturz an ANet.

Meine Fragen:
Kann man den Fehler irgendwie eingrenzen? (Ich vermute einfach mal, dass der Fehler irgendwann reingepatcht wurde, da dass vorher nicht so war)
Ist so ein Fehler bekannt?
Was kann ich jetzt am besten tun? (habe GW2 schon neu installiert)

Finde es echt schade, dass GW2 momentan für mich unspielbar ist :C

MfG
DragonLord.9456

(Zuletzt bearbeitet am von DragonLord.9456)

Voraussetzungen "Wackeltruhe"?

in Bugs: Spiel, Forum, Webseite

Posted by: DragonLord.9456

DragonLord.9456

Hmmm, ok danke :3
Ist aber ’ne komische Levelgrenze xD

Edit: Habe nochmal im Wiki nachgelesen. “Wackeltruhen” gibt es da nicht, die heißen offiziell scheinbar Bonus-Truhen ^^
“Ab Stufe 40 bekommt man eine Bonus-Truhe für die Teilnahme an speziellen Events, wenn man an diesen erfolgreich teilgenommen hat. Pro Account und Event kann man die Truhe einmal täglich erhalten.”
Quelle: Wiki-Artikel

(Zuletzt bearbeitet am von DragonLord.9456)

Voraussetzungen "Wackeltruhe"?

in Bugs: Spiel, Forum, Webseite

Posted by: DragonLord.9456

DragonLord.9456

Ich habe mich mal wieder dafür entschieden auf einem meiner lowlevel Charaktere zu spielen und mit diesem den Schattenbehemot gelegt.
Zu meiner Verwunderung musste ich feststellen, dass ich aber keine Wackeltruhe bekommen habe (Nein ich habe ihn nicht schonmal an diesem Tag gemacht!)
Nun wollte ich wissen ob es sich hierbei um einen Bug handelt oder ob “Wackelkopftruhen” bestimmte Voraussetzungen haben, die ich nicht mitbekommen habe?
Auf meinen 80er-Chars war die Truhe eig. immer da o.o

2. Charakterslot? - Bonusinhalte

in Guild Wars 2: Heart of Thorns

Posted by: DragonLord.9456

DragonLord.9456

Dankeschön :3
Dann sollte also alles ok sein ^^
Werde mich also freuen können, wenn ich mich die Tage einlogge :D

2. Charakterslot? - Bonusinhalte

in Guild Wars 2: Heart of Thorns

Posted by: DragonLord.9456

DragonLord.9456

Ja das wusste ich, wollte eig. nur wissen, ob die sachen seperat kommen oder so, weil da nur etwas von einem slot stand >.<
Habe ich mich wohl etwas missverständlich ausgedrückt .-.

2. Charakterslot? - Bonusinhalte

in Guild Wars 2: Heart of Thorns

Posted by: DragonLord.9456

DragonLord.9456

Hey :D
Ich habe mir vorhin die Ult.-Ed. von HoT gekauft und den Key auch aktiviert.
In der Auflistung der Bonusinhalte stand allerdings nur Charakterslot und nicht -slotS oder 2x, soweit ich weiß o.o
Das verwirrt mich nun …
Habe ich mich verlesen?
Ist die beschreibung nur ungenau oder habe ich vielleicht etwas falsch gemacht? ._.
Oder werden die Boni, wie der 2. Slot, erst später geliefert?

Ich freue mich jetzt schon riesig auf eure Antworten und das Addon :p

PS: Kann in den nächsten Tagen nicht spielen und deshalb das Ganze nicht nachprüfen (schreibe vom Handy aus :L) Stelle diese Frage also nur deswegen (und aufgrund meiner Unsicherheit ^^’)!