Posts von Hans MiNDmaZing.8701 anzeigen:

Anti-Nachtraid-Ideensammlung

in WvW

Posted by: MiNDmaZing.8701

MiNDmaZing.8701

Hallo, ich habe Schichtarbeit und meine Gildenkollegen genauso, warum sollten wir Nachteile haben? sehe ich absolut nicht ein. Bei Dark Age of Camelot war es auch nicht so ein Problem, es ist ehr so das System… Wenn die Leute mehr Gold hätten würde es auch nicht so teuer sein ausgebaute Sachen zu verlieren…

Clipping fehler bei ausgerüstetem Schild

in Norn

Posted by: MiNDmaZing.8701

MiNDmaZing.8701

Habe mir nach dem mein Main 80 ist mal eine Norn Wächterin erstellt… jetzt ist es jedoch so das durch das Schild ihre Haare rausschauen, ist das nur bei mir so oder generell?

Flammenzitadelle Speedrun

in Fraktale, Verliese und Schlachtzüge

Posted by: MiNDmaZing.8701

MiNDmaZing.8701

aus dem Englishen Forum:
https://forum-en.gw2archive.eu/forum/game/dungeons/The-CoF-Buff-My-opinions/page/2

Hey folks, I’ve been reading this thread for a bit and figured I’d come weigh in on things. I built this dungeon, and fixed the problem, so I’m going to come at you from the designer perspective on things to try and illuminate why I did what I did, and what exactly I did. It wasn’t made clear, and I apologize for that.
The main thing I am seeing, is that people are upset that I took away their super profitable low risk, fast, token grind. I did not go into this thinking everyone would be happy with my changes – I knew I would be upsetting people because I was taking away a super easy speed-run money printer.
I took it away for a few reasons – chief among them being what I feel is taking advantage of a couple bugs found in the same chain, and our leashing/aggro system. I played with groups who did this, and watched you-tube clips of what was going on. The problems I identified with the speed run aspect of this are as follows:
1. You just need 1 person to get to the magmacyte across the magma field. This will cause an invulnerable Magg to run across the entire field through mobs and progress the dungeon. Then this person teleports back.
2. Instead of fighting the enemies in a timed event at he door buster, you just circle strafe them or leash aggro them to “kill the clock” since it was only a 100 second timer on the event.
3. Final Boss encounter isn’t threatening.
So what did I do?
1. I made it so that Magg has to get to the other side of the Magma field and close to the magmacyte – not just a player. Magg not taking aggro from nearby enemies was a big reason for this issue to be resolved. By giving him aggro, and forcing you to escort him to the ending, I fixed what I considered to be a bug/exploit that I introduced through poor planning.
2. I extended the time from 100 seconds to 200 seconds at the Door Buster event. I intended for you to fight those guys, not circle strafe them and aggro leash chain them. I also added 1 additional mob to the encounter at the very middle (a bow dude) to account for you now having twice the time to defeat the waves that come in.
3. I made the fireballs hurt more. Not greatly more – they’ll do about 3-4k damage to a DPS focused player, but you should have anywhere between 15k-25k HP, so there’s a bit of wiggle room for error.

I made this path hard, because it was easy. It’s an explorable dungeon path, and they should be hard. Wearing the flame legion armor set should be a symbol of what you went through to obtain something. It should mean something. Right now it means you did 40 speedruns in 2 days.
I hope this helps a bit, but I understand you’re upset. For all it’s worth I’m sorry, and I hope we can move past this.

Ich finde das einen Witz, richtig getestet scheint er das nicht zu haben…